Wednesday, October 15, 2014

10/15/14 - Modeling Progress

I mean, sort of...if you count getting Nit's head 90% done and just barely starting Noi's body. Oh, and some hut stuff (SUPER ALPHA VERSION!!).





I'm currently modeling Noi's body, and things are going pretty smooth so far so I anticipate getting that done by the end of this week. The only concern I have is whether or not I want to separate the clothes from the base mesh and use nCloth or just model clothes directly on the skin...we'll see.

I'm also working on a comprehensive shotlist, so look forward to that too.

Monday, October 6, 2014

10/05/14 - Too Many Triangles

Good news: I finally started character modeling!

Bad news: It took me an entire weekend to model a head because I had to revisit how2facial topology. I also had to problem-solve my way through a bunch of dastardly triangles and n-gons, and before I knew it was already 4AM and I had skipped dinner. Maya also crashed on me twice. I blame upgrading to 2015.

Here's what I have so far — I still have to finish up the headwrap and add teeth/tongue, but for a weekend of work I'm rather proud of myself. Last time I took a character modeling class the head alone took me nearly 2 1/2 weeks, man.



Okay so yeah, no matter how much I got done this weekend I'm STILL very behind. My plan this week is to definitely finish up Noi and get started on Nit, and if all goes well I might even get to start on their bodies too. Next week I'll need to begin staggering my modeling and do props/environment — the struggle bus is slowly but surely breaking down.