Here's what I have so far with the forest (this is of course before fancy color correction and post-effects)
The stream-bed is still dry because water hasn't been composited onto it yet (that's my technical director's job).
And here's the overall setup:
I think with how my shots are framed you won't get to see much of the higher foliage/mountains/sky, which is too bad because I spent a good chunk of time painting all of that. :( I also ended up cutting corners with the extra shrubbery by texturing them the same way I did for my previous film: create plane -> subdivide -> 'puff' out flat geometry using soft select -> slap on a flat painting of fauna -> adjust to give illusion of 3D or make duplicates to create more volume. It's a fast formula that works every time.
So with about 95% of my texturing and modeling out of the way I can finally concentrate solely on animation, which I swear I've been doing. I have to get at least 50% of my animation done in 4 weeks for my thesis rough cut so in my next blog post I promise I'll show some characters actually moving.
Lord give me strength.
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